Sunday, February 05, 2006

Virutal Actors

I found Perlin's article on building virtual actors to be quite informative. In fact it is something that I have a lot of interest in. However, my thinking is more in line with interaction in performace rather than how to make The Sims more realistic as a game. I personally like the fact that a game is a game although I do find it annoying that the characters in The Sims have to finish one amimation in order to begin another. Instead of making virtual actors seem realistic how can one make real people virtual and use canned animations for impossible and improbable situations. I am thinking of Headlong Dance Theater's "Impossible Dance" http://www.headlong.org. Perlin's website was also interesting to me because his face demo, http://mrl.nyu.edu/~perlin/experiments/facedemo/ is a very similar to the program John Simmons created called ADEL. We used this program to move the virtural actor in real time. http://www.gmu.edu/news/gazette/9804/dance.html here is a video of the performance. http://dancelab1.dance.ohio-state.edu/%7Ebwillis/sirobandaadelle.htm I enjoyed Galanter's extended defination of generative art at first but it became too choatic and random.

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